Winner of the 2014 NASA Space Apps - Kennedy Space Center Challenge
Hello Drone 34659786, NASA Mission Control welcomes you to your first day on the job!
Your task is to make as much money for our business partners as possible before your energy runs out. Good luck.
Asteroid Mining and Energy Usage
Use the available data in game to detect and mine high value asteroids. You can see the current value of commoditities in your HUD. You have until your energy runs out to complete your mission, after which point your program will be shut down and only restarted pending your performance review.
Asteroids are categorized into different classes depending on colors of light reflecting off of them.
Depending on the colors reflected, it is possible to guess their composition. Asteroids fall into three
large categories - C (for carbonaceous objects)
S (for silicaceous objects)
and X (for metallic objects)
The ingredients needed for life, for example water and carbon, are more likely to be found on C-type asteroids,
whereas S-type objects are like rocks you would find on Earth, and X-type asteroids contain more metals like iron,
or more precious metals like gold, copper, and zinc.
Under these broad categories, asteroids are classified into smaller categories. There are also smaller categories
of asteroids that aren't classified in any of the three main categories.
In order to figure out what asteroids will be profitable to mine, you will need to look at the ultraviolet, visible
and infrared spectrums coming off of the asteroids. You can then activate various filters to guess at
the classification of the asteroids in view. You can see the relative reflectance
spectrum of the various asteroid classes in the graph in the HUD.
Certain classes of asteroids are more common at certain distances from the sun. For example, C-type asteroids are more
abundant further from the sun, while S-type asteroids are more abundant closer to the sun. You can check the
abundance of each type with relation to its distance from the sun in the graph in the HUD.
You can learn about game play and controls at our Project Wiki